Xing Xing

Type   Fey (Spirit)
Size Medium
Hit Dice 2(d6)+6 (12 hp)
Initiative +4 (improved initiative)
Speed 10'
AC 16 (+4 scale mail, +2 large shield)(Armour check penalty -6)
Attacks 1 (+5 melee or +1 ranged)
Damage Long sword (1d8+4, 19x2, slashing) or
Long Bow (1d8, x3, 100ft, piercing)
Face & reach 5x5/5ft
Special Attacks -
Special Qualities -
Saves Fortitude: +3
Reflex: +2
Willpower: +2
Abilities Strength: 18 (+4)
Dexterity: 10 (0)
Constitution: 16 (+3)
Intelligence: 12 (+1)
Wisdom: 10 (0)
Charisma: 10 (0)
Skills -
Feats Armour use medium, improved initiative.
Climate & Terrain   Inside tombs.
Organisation Brigade or Army
Challenge Rating 1
Treasure None.
Alignment Lawful Evil
Advancement None.

General

These are the spirits of the terracotta creatures after their terracotta form has been destroyed. Being evil and cursed to forever live in the tomb, they roam the underworld for 1d50 years. After that time, the creatures return as Xing Xing. Should the Xing Xing be killed, the cycle is repeated.

All Xing Xing appear a terracotta warriors regardless of the type they originally were. They are opaque. They cannot venture out into the sunlight.

When a Xing Xing is killed, it and all its possessions are sucked into a small whirlpool and vanish. Anything else they may have been carrying falls to the ground.

Combat

The Xing Xing attack all living creatures.

Society

Xing Xing specifically come from the world of a burial chamber. There are normally groups of brigades or armies.

Characters

Yes.

Pebbles Up

Copyright 2002 Brian yap. This game is distributed under the Open Conent Licence.