|
| |
| Type |
|
Terracotta heavy |
Terracotta War |
| Size |
Large |
Large |
| Hit Dice |
3d8+6 (19hp) |
4d8+12 (30HP) |
| Initiative |
0 |
0 |
| Speed |
10' |
10' |
| AC |
12 (-1 size, +3 natural) |
13 (-1 size, +4 natural) |
| Attacks |
2 hooves +4 melee, |
2 hooves +6 melee, bite +1 melee |
| Damage |
hoof 1d6+3 |
hoof 1d6+5; bite 1d4+2 |
| Face & reach |
5x10/5ft |
5x10/5ft |
| Special Attacks |
- |
- |
| Special Qualities |
Bludgeon and slam attacks do double damage, slashing and piercing attacks suffer
damage reduction of -4. |
Bludgeon and slam attacks do double damage, slashing and piercing attacks suffer
damage reduction of -4. |
| Saves |
Fortitude: +6
Reflex: +1
Willpower: +4 |
Fortitude: +7
Reflex: +1
Willpower: +5 |
| Abilities |
Strength: 17 (+3)
Dexterity: 11 (+0)
Constitution: 17 (+3)
Intelligence: 2 (-4)
Wisdom: 12 (+1)
Charisma: 6 (-2) |
Strength: 20 (+5)
Dexterity: 11 (+0)
Constitution: 19 (+4)
Intelligence: 2 (-4)
Wisdom: 13 (+1)
Charisma: 6 (-2) |
| Skills |
Listen +6, Spot +6 |
Listen +7, Spot +7 |
| Feats |
Run |
Run |
|
| Climate & Terrain |
|
Inside tombs. |
Inside tombs. |
| Organisation |
With Army. As workhorses. |
With Army. Carrying generals and in cavalry. |
| Challenge Rating |
1 |
2 |
| Treasure |
None. |
None. |
| Alignment |
Lawful Evil |
Lawful Evil |
| Advancement |
None. |
None. |
General
Terracotta horses are found as part of a terracotta army forming the basis of the
cavalry. They will only act to defend themselves, unless in the presence of other
Terracotta types. They will always obey their terracotta masters, even when this will
clearly lead to their own death.
Combat
The terracotta horses fight as normal war-horses.
Society
Terracotta horses are always found as part of a brigade of terracotta cavalry.
Characters
No.
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