Summaries

Red Devil Island
Disk Of Chan
Disk Of Ye
Disk of Lan Tan
Disk of Gateway

 

Tang Time
@end of session
Actual Experience (Each)
20T/1/1    
20T/1/2 10 July 2001 267
20T/1/5 24 July 2001 200
20T/1/15 7 August 2001  
20T/1/17 21 August 2001 2512
20T/1/20 18 September 2001 2903
20T/1/37 2 October 2001 755
20T/1/55 16 October 2001 766
- 30 October 2001  
20T/1/60 13 November 2001 1152
20T/1/61 27 November 2001 2667
20T/1/62 11 December 2001 200
20T/1/62 8 January 2002 1300
20T/1/83 22 January 2002 1000
20T/2/35 5 February 2002 200
20T/2/35 19 February 2002 1725
20T/2/35 5 March 2002 1275
20T/2/53 19 March 2002 1632,1927, 2500
20T/2/54 2 April 2002 225, 270
20T/2/95 16 April 2002 1200, 1620
20T/3/10 6 May 2002 2700, 3240
20T/3/13 28 May 2002 900, 1091
20T/3/21 11 June 2002 1612, 1935
20T/3/29 25 June 2002 400, 333
20T/3/46 9 July 2002 500
20T/3/57 6 Aug 2002 600

Pre Game Info

Group 1 Session Background

Things have been quiet for a while. In the bowls of the magic user’s guild is a strange artefact. It was recently discovered recently in the connection into the under-dark. No one can fathom its purpose. Now the guild of Magic Users has decided to transport the device to Dyvers. To a lab with some unusual features.

The device is cylindrical, about 5 foot round, and 10 feet high. It clearly has three sections. The two end sections are similar, they consist of metal work pipes and covers. The central section seems to be some sort of control. There are buttons arranged around the top and bottom of this section. Even though you are not really sure which end it the top. The technology is clearly from another world. There are metals used that are stronger and more resistant to scratching  than adamantine.

As the device is so heavy you are to transport it to Dyvers by boat. There is a small crew, and your group for safe passage. The trip is being taken under the disguise of a normal merchant trip and has a very high level of security. So, while people of your stature are probably not required, you are the only ones to be trusted.

About halfway through the trip, Tony (the magic user) is studying the device. He thinks to him-self, how obvious. And without really stopping to think, walks over to the device and press a series of buttons. The device begins to hum. The central section becomes translucent and you can see a map of sorts. There are many points, interconnected by straight and curved lines. Tony reaches in and touches one of the points. The only red one. After this he returns to his senses.

The power that conveys through the device begins to rise. Everyone comes down to have a look. There is a whirlpool of raw magic power, more power than any of you have ever seen. It courses in a toroid through the device. The rouge on the way down notices that there are standing waves forming in the river around the boat. The water is splashing out of the river. Soon the power in the room is too high and you are forced to the deck of the boat.

Around you the river has been completely emptied of water. A cyclone has formed around the boat and you are clearly in the eye. The lines of power, now visibly stretch miles into the air. Still the crescendo continues to build. The sailors have left the boat and run to the shore. But your group remains, unwilling to leave the device in your charge.

There is a pause, the power seems to have reached a peak.

Then you feel that you are in free fall. The sun is shining brightly and there is no sign of a storm.

Here the session begins.

Group 2 Session Background

You have been idle for some time now and have been looking forward to the trip to Wing Ting Mai. The four winged blip, with a crew of four, has been loaded with the spice, the main export product of your local kingdom. Your home base as James is a member, if a little removed, of the local ruling family.

The trip has been difficult. Very strong winds have blown you south and you decided to land to wait out the storm.

Suddenly there is a loud bang, the gondola has been breached, and two of the crew lost. This is followed by a soft thud from above. The Blip begins an emergency climb. You are unable to stop it. The steering mechanism has been destroyed by the first hit. The Blip is clearly wounded. The left wings are damaged.

You float south on the winds. Rudderless. You cannot fix the steering and regain control of the blip. You pass south over the end of the peninsula.

After about a week of being blown south. (You have never seen such as strong or consistent wind.) You are travelling in sunny weather. You notice a boat below. You have now descended to about 1,000 feet. The blip is slowly loosing altitude. But you do not want to leave it. It is too valuable.

As you close on the boat, which is sailing north and appears heavily laden, you see a black spot in the sky directly ahead. It is also at 1000 feet. This black spot is growing rapidly and you are clearly being blown directly at it.

You are in darkness. All you hair stands upright in the static field. The last thing you saw was the boat also being blown back into the spot. There is an ear splitting sound of thunder. And then the day is clear again.

 

Pebbles Up Environment Geography History Organisations Party Summaries

Copyright 2002 Brian yap. This game is distributed under the Open Conent Licence.