Feats

Current

Alter Fate {fate}

You have the ability to direct the course of history.

Benefit: Once per day, you can select to take a die roll, you yourself roll, and choose the number to be rolled on that die.

Disobedience {Individualism}

You have the ability to operate outside the bounds of a collective society.

Benefit: You have become adept at explaining your way out of having to obey civil code rules. You get a +10 bonus on you bluff or diplomacy rolls when attempting to break a rule that is covered by a civil code. This does not cover criminal codes.

Tolerant Mind {Tolerance}

You are tolerant to the views of others, seeking out their motivations and requirements.

Benefit: You gain +2 for sense motive and diplomacy and -2 on Bluff. Charm and Tolerance spells cast by you and on you have the DC increased by 2.

Time Compression {time}

You have the ability to work in compressed time.

Prerequisite: Int 10+.

Benefit: You gain one additional partial action. You can manifest this ability once per day for every character level obtained.

Wild Action {chaos}

You have begun to learn to live outside the normal rules that apply within the universe.

Prerequisite: Dex 10+.

Benefit: You can attempt one additional action outside of the normal rules of combat. The action has a 10% chance of succeeding for every character level. If the action fails, you may not make an action in the following round. This must be declared at the start of the your actions for the round.

When you reach 11th level, the benefit applies to a move and standard action. In this case, the chance of success must be split evenly over the two actions.

This ability can only be manifested once per day.

Wild Deflection {chaos}

You have begun to live permanently outside the real world. Events targeted at you are no longer able to do so.

Prerequisite: Wild Action, Int 15+.

Benefit: Any action directed specifically at you is redirected, randomly, to one of the ten nearest living creatures. This applies to all attack forms including physical attacks and magical attacks. It also applies to beneficial effects such as curing spells.

This ability can only be manifested once per day.

old

Domain Focus [Divine magic]

This feat allows the priest to increase the number of domain spells per level by one.

Benefit: The cleric can cast learned spells as a domain spell at the time of casting.

Special:This feat can be taken more than once, allowing more spells from the known domains to be cast.

Sorcerous Focus [Arcane magic]

This feat allows a spell caster to learn a set of spells in the same manner as a sorcerer.

Benefit: The character is able to cast the daily allowance of spells from a list of spells. The list is generated in the same way as for  normal sorcerer. The maximum level of spells so learned is one less than the level of spell the caster can normally cast. Spells cast in this manner count against the daily limit for the spell caster. The spell caster needs to specify at the start of each day, the spells that will be learned. Any empty slots can then be cast using the Sorcerous Focus.

Special: You can take this feat multiple times. Each time adds another spell level. The first time allows access to zero level spells and first level spells. The second time allows access to second level spells, and so on up to the maximum level allowed.

 

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Copyright 2002 Brian yap. This game is distributed under the Open Conent Licence.